WITCHROOT

GAME DESIGN

PROTOTYPE

WELCOME TO THE WHIMSICAL LAND OF

WITCHROOT

During my university studies, I experimented within an Indie Game Development elective unit. This gave me the opportunity to embark on a new learning experience and try my hand at code and unity to create a solo game prototype. Throughout this unit, I learned C# and Unity at a basic level and by the end of the semester I had created my first video game.

Step into Witchroot, a cozy little 2D experience where a little witch with a big task scurries around her home in search of seven magical ingredients. With a click of your cursor and a curious eye, wander left and right through the charming hut filled with treasures. 

It's a short, whimsical adventure of curiosity, collection, and quiet magic, where even the smallest ingredient might hold the biggest surprise! Each discovery brings her closer to brewing a mysterious potion...

Current

FEATURES

  1. The Little Witch unique character

  2. Seven (7) ingredients to Click-and-Collect

  3.  A simple End Game scene

  4. Idle & Walk animations

  5. Music & Sound Effects

  6. Unique Atmosphere & Cozy Experience

  7.  Original Art Style

credits


Game Designer
Koda Mae Smith

Art Designer
Koda Mae Smith

Programmer
Koda Mae Smith

Music
Enchanted Forest Lullaby // Mark Woollard

Sound Effects
Fantasy UI Sound Effects // Atelier Magicae
Footsteps // Dryoma

Fonts
Augusta // Dieter Steffman
Montserrat // Julieta Ulanovsky

CHECK it out

on itch.io

As a part of the assessment we were tasked with uploading our prototype game on a third-party website named itch.io. The website is an open, developer-friendly digital marketplace and hosting platform for independent digital creators.

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