WITCHROOT
GAME DESIGN
PROTOTYPE
WELCOME TO THE WHIMSICAL LAND OF
WITCHROOT
During my university studies, I experimented within an Indie Game Development elective unit. This gave me the opportunity to embark on a new learning experience and try my hand at code and unity to create a solo game prototype. Throughout this unit, I learned C# and Unity at a basic level and by the end of the semester I had created my first video game.
Step into Witchroot, a cozy little 2D experience where a little witch with a big task scurries around her home in search of seven magical ingredients. With a click of your cursor and a curious eye, wander left and right through the charming hut filled with treasures.
It's a short, whimsical adventure of curiosity, collection, and quiet magic, where even the smallest ingredient might hold the biggest surprise! Each discovery brings her closer to brewing a mysterious potion...
Current
FEATURES
The Little Witch unique character
Seven (7) ingredients to Click-and-Collect
A simple End Game scene
Idle & Walk animations
Music & Sound Effects
Unique Atmosphere & Cozy Experience
Original Art Style
credits
Game Designer
Koda Mae Smith
Art Designer
Koda Mae Smith
Programmer
Koda Mae Smith
Music
Enchanted Forest Lullaby // Mark Woollard
Sound Effects
Fantasy UI Sound Effects // Atelier Magicae
Footsteps // Dryoma
Fonts
Augusta // Dieter Steffman
Montserrat // Julieta Ulanovsky
CHECK it out
on itch.io
As a part of the assessment we were tasked with uploading our prototype game on a third-party website named itch.io. The website is an open, developer-friendly digital marketplace and hosting platform for independent digital creators.